Feast Empire Privacy Policy

Effective 15 October 2026

1. Introduction

Feast Empire ("the game", "we", "our") is a mobile arcade game made by TMAJ. This policy explains what information the game and the services built into it collect, why, and the choices you have. If anything here is unclear, write to mmahj87@gmail.com.

2. Information we collect

We do not ask for your name, email address, phone number or any other personal details, and there is no account or sign-in.

Game progress, stored on your device. The game saves your progress in a file on your phone: the level you are in, your in-game money, gems, skills and upgrades, your settings, the time of your last session (for offline earnings) and which purchases you have made. To protect the file against tampering, the game signs it with a code worked out from your device's identifier; the identifier stays on your phone. We never receive this file. If your phone's own backup is switched on, Android or iOS may include it in your personal backup (for example Google Drive or iCloud), so your progress can come back on a new phone. Uninstalling the game deletes it from the phone.

Information collected by the services the game uses. While you play, the advertising, analytics, crash-reporting and purchase services described in section 4 automatically collect:

3. How the information is used

We do not sell your information for money, and we do not use it to find out who you are. Some US state privacy laws count giving the advertising ID to ad networks for personalised ads as "selling" or "sharing" information; you can stop that with the switch described in section 6.

4. Third-party services

These services process information under their own privacy policies:

ServiceWhat it does in the gamePrivacy policy
Unity LevelPlay (by Unity and ironSource, a Unity company)Ad mediation: chooses which ad network shows each ad (optional rewarded videos, and full-screen ads between levels), and passes your consent and privacy choices on to the ad networksUnity Game Player and App User Privacy Policy
Unity Ads, and ironSource AdsThe ad networks that show the ads through Unity LevelPlay. Unity Ads is the one in use; ironSource Ads may be switched on as a second networkUnity Game Player and App User Privacy Policy
Google Analytics for FirebaseGame analyticsFirebase privacy and security
Firebase CrashlyticsCrash reports (see section 2)Firebase privacy and security
Google Play Billing and the Apple App Store (through Unity In-App Purchasing)Process purchasesGoogle Privacy Policy · Apple Privacy Policy
Unity In-App PurchasingSends Unity technical information about each step of a purchase (an installation ID, the device model, operating system and language, the transaction ID and the store's receipt), which Unity uses to run and improve its purchasing serviceUnity Privacy Policy
UnityThe game is built with the Unity engine, which may collect basic technical information about your deviceUnity Privacy Policy

Ads shown through Unity LevelPlay can come from other advertisers and ad exchanges that work with Unity Ads and ironSource; Unity's policy above describes what they receive. Google AdMob may later be added as one more ad network inside Unity LevelPlay; if it is, this policy will say so first.

5. Your consent in Europe, the UK and Switzerland

If you play in the European Economic Area, the United Kingdom or Switzerland, the game shows its own consent card the first time you open it, before any ads or analytics start. The game tells where you are from your phone's SIM card or mobile network country, or otherwise from your phone's language and region setting; if it cannot tell, it shows the card. The card asks whether our ad partners, Unity Ads and ironSource (through Unity LevelPlay), may use your advertising ID to show you personalised ads, and whether we may use game analytics.

You can change your choice at any time under Settings → Privacy Choices in the game. Crash reports (section 2) are sent whatever you choose: they are needed to keep the game working, which is our legitimate interest, and are used for nothing else.

6. Your choices everywhere

7. Data storage, security and retention

We do not run our own servers and do not keep a database of players. Information collected by the services in section 4 is sent to them over encrypted connections (TLS) and stored by them. Analytics data is kept for the retention period set in our Google Analytics settings, at most 14 months, and then deleted. Firebase Crashlytics keeps crash reports for 90 days.

8. Children's privacy

Feast Empire is not directed at children under 13, and we tell our ad partners so. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has played the game and information about them was collected, contact us and we will help remove it.

9. Your rights

Depending on where you live, you may have the right to access, correct or delete personal information about you, to object to or restrict its use, and to complain to your data protection authority. Because the game has no accounts, we cannot look you up by name. Email us with your request and we will do what we can with the services above, as far as the information can be linked to your device.

10. Changes to this policy

If we change this policy, we will update this page and the date at the top.

11. Contact us

Email: mmahj87@gmail.com